πŸ’‘Getting Start

This Plugin in Blueprint is separated by categories, the main categories being "Universal Economy System", "UES". In these categories you will find all the plugin features available in Blueprint.

After download the plugin, check if the plugin is enabled.

🧍Configuring Character

After making sure the plugin is activated, you need add Money Component to your character.

You can edit Money settings in Details tab

Default Currency Warehouse

Defines the default currency warehouse the player will use.

This determines from which storage (Bank or InHands) the money will be primarily drawn.

All Currencies Compatible

If this is disabled, the player will only be able to trade if both sides are using the same currency.

When enabled, all currencies will be merged into one using Default Currency Type.

Default Currency Type

Defines the default currency type the player will use when All Currencies Compatible is true.

This is the fallback currency for any operation when different currencies are compatible.

Initial Money in Bank

Initial amount of money the player will have in the bank in each type of currency.

Initial Money in Hands

Initial amount of money the player will have on hand for each type of currency.

Max Money

Defines the maximum amount of money the player can have.

Set this to -1 for unlimited money (no limit).


From now on the possibilities are endless, just create the systems that will use money and modify the Money Component using its functions, see them all at Blueprint Nodes.

It's not even necessary to create a widget to show it on your HUD, the plugin contains a pre-configured widget by default, just use its code and modify the layout to your liking :)

Last updated