🛠️Getting Start with C++

chevron-rightStep 1: Install Pluginhashtag

Install plugin in Unreal Marketplace, and enable the plugin in editor (See Getting Start)

chevron-rightStep 2: Find Build.cshashtag

Go to your project path and find YourProjectName.Build.cs

chevron-rightStep 3: Setup plugin in Build.cshashtag

Find the line:

PrivateDependencyModuleNames.AddRange(new string[] { });

and add "FriesLibrary" inside of the { }

PrivateDependencyModuleNames.AddRange(new string[] { "FriesLibrary" });

chevron-rightStep 4: Include the plugin and use it!hashtag

#include "FriesLibraryBPLibrary.h" All C++ functions are exposed to Blueprints, use Blueprint to find functions or explore the plugin source code!

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