Step 1: Install Plugin
Install plugin in Unreal Marketplace, and enable the plugin in editor (See Getting Start)
Step 2: Find Build.cs
Go to your project path and find YourProjectName.Build.cs
Step 3: Setup plugin in Build.cs
Find the line:
PrivateDependencyModuleNames.AddRange(new string[] { });
and add "FriesLibrary" inside of the { }
PrivateDependencyModuleNames.AddRange(new string[] { "FriesLibrary" });
Step 4: Include the plugin and use it!
#include "FriesLibraryBPLibrary.h"
All C++ functions are exposed to Blueprints, use Blueprint to find functions or explore the plugin source code!