🛠️Getting Start with C++

Step 1: Install Plugin

Install plugin in Unreal Marketplace, and enable the plugin in editor (See Getting Start)

Step 2: Find Build.cs

Go to your project path and find YourProjectName.Build.cs

Step 3: Setup plugin in Build.cs

Find the line:

PrivateDependencyModuleNames.AddRange(new string[] { });

and add "FriesLibrary" inside of the { }

PrivateDependencyModuleNames.AddRange(new string[] { "FriesLibrary" });

Step 4: Include the plugin and use it!

#include "FriesLibraryBPLibrary.h" All C++ functions are exposed to Blueprints, use Blueprint to find functions or explore the plugin source code!

Last updated