> For the complete documentation index, see [llms.txt](https://frytinhass-organization.gitbook.io/fries-library/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://frytinhass-organization.gitbook.io/fries-library/c++/getting-start-with-c++.md).

# Getting Start with C++

<details>

<summary>Step 1: Install Plugin</summary>

Install plugin in Unreal Marketplace, and enable the plugin in editor (See [Getting Start](/fries-library/overview/getting-start.md))

</details>

<details>

<summary>Step 2: Find Build.cs</summary>

Go to your project path and find YourProjectName.Build.cs

![](/files/AKxSK10YIyuEk9PpVS0u)

</details>

<details>

<summary>Step 3:  Setup plugin in Build.cs</summary>

Find the line:

```
PrivateDependencyModuleNames.AddRange(new string[] { });
```

and add "FriesLibrary" inside of the  {  }

```
PrivateDependencyModuleNames.AddRange(new string[] { "FriesLibrary" });
```

<img src="/files/x33es4DNaWTbTvVYWvGd" alt="" data-size="original"><br>

</details>

<details>

<summary>Step 4: Include the plugin and use it!</summary>

`#include "FriesLibraryBPLibrary.h"` \
All C++ functions are exposed to Blueprints, use Blueprint to find functions or explore the plugin source code!

![](/files/CiPf0pP2iQvZL0m7Kr5v)

</details>
