# Getting Start with C++

<details>

<summary>Step 1: Install Plugin</summary>

Install plugin in Unreal Marketplace, and enable the plugin in editor (See [Getting Start](/fries-library/overview/getting-start.md))

</details>

<details>

<summary>Step 2: Find Build.cs</summary>

Go to your project path and find YourProjectName.Build.cs

![](/files/AKxSK10YIyuEk9PpVS0u)

</details>

<details>

<summary>Step 3:  Setup plugin in Build.cs</summary>

Find the line:

```
PrivateDependencyModuleNames.AddRange(new string[] { });
```

and add "FriesLibrary" inside of the  {  }

```
PrivateDependencyModuleNames.AddRange(new string[] { "FriesLibrary" });
```

<img src="/files/x33es4DNaWTbTvVYWvGd" alt="" data-size="original"><br>

</details>

<details>

<summary>Step 4: Include the plugin and use it!</summary>

`#include "FriesLibraryBPLibrary.h"` \
All C++ functions are exposed to Blueprints, use Blueprint to find functions or explore the plugin source code!

![](/files/CiPf0pP2iQvZL0m7Kr5v)

</details>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://frytinhass-organization.gitbook.io/fries-library/c++/getting-start-with-c++.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
