Blueprint Nodes
This plugin doesn't have many Blueprint Nodes, but we'll tell you what each one does.
Last updated
This plugin doesn't have many Blueprint Nodes, but we'll tell you what each one does.
Last updated
All the plugin functions are listed in the UIS category, so if there are any updates to the plugin, all the new blueprint nodes will be here.
Let's start with Essential category, here you can find some functions, such as various Event Dispatchers.
You can assign several other events to them, but you are already familiar with these nodes as they were introduced previously.
Now, the two most important nodes in this category, Start Interaction and End Interaction
I won't go into too much detail since they were also presented before, but by connecting an Interactor Component to them, the component will perform the task of starting or canceling the interaction.
Set Interaction Active is also an important node, you can disable or enable the interaction of an Interactor Component
In this category, you find 4 nodes
Find the Interactable closest to the actor that owns an Interactor Component
Check if an Interactor Component has interaction turned on
These two nodes modify name and tooltip of a Interactable
Run them in any Server Event or BeginPlay